Sunday, October 30, 2011

Review - Dragon Age: Mark of the Assassin



Dragon Age 2's second story-based DLC outing is "Mark of the Assassin," an adventure that - apart from sporting around 5-6 hours of additional questing time - also features the remarkable voice talent of Felicia Day as the titular assassin, Tallis. Fans of the actress will find a pleasant treat in this DLC; Day brings Tallis to life in an engrossing way, and while the character herself may not be the most interesting of Bioware's creations, she still houses a personality and backstory that's worth a look.

The same can be said for the DLC itself; the premise, execution, and twists along the tale prove to be an entertaining diversion that will provide a solid chunk of additional gameplay. It's worth the pricetag - more so than Legacy. Everything good about Dragon Age is here: intricate lore woven into an interesting story, new creatures that provide varied and interesting battles, a puzzle or two to wrack your brain, challenging boss fights, and even a few surprising cameos from Dragon Age: Origins.

It's Felicia Day! In Dragon Age! As an elf!
The folks at Bioware have learned their lesson from Dragon Age 2. Mark of the Assassin once again sends you to a completely new location for you to explore. Gone are the recycled maps and endless waves of enemies (at least, for the duration of this DLC). Instead, you're sent on a mission to liberate a treasure from an Orlesian stronghold. Here, you'll take part in a wyvern hunt, chat up a few nobles in a party, and work your way through a fortress - by stealth or by force - to complete your mission. Though there have been complaints that the stealth portion of the game is buggy, I did not experience any of the bugs that have plagued other reviewers.

As to be expected from Bioware, the story twists and turns along the way (though I have to say, releasing the Dragon Age webseries along with the DLC might have given away a lot of one of the "surprise" moments). The highlight of the story and the DLC is definitely Tallis. With her snarky yet bright outlook, she is a welcome addition to your cast of companions. She's played wonderfully by Felicia Day, and it's a shame that the character is limited to the DLC; she will not join you on your main quest (though it seems possible she'll show up in another Dragon Age iteration).



Your choices in the DLC also have consequence; unlike Dragon Age 2's main game, where your choices often have little effect on the narrative, Mark of the Assassin will play out differently based on a few key choices you make. Anything that gives your actions more weight is a plus in my book.

If you're itching for more Dragon Age 2 that's not set in Kirkwall, Mark of the Assassin is worth a look. The DLC is available now on PC, Xbox 360, and PS3. 


Recommended For:
+ Dragon Age 2 fans
+ Felicia Day fans - don't worry, she differentiates Tallis from Codex quite well.

Not Recommended For:
- Dragon Age 2 haters
- People expecting Mark of the Assassin to solve all the problems of Dragon Age 2

For those looking for more history on Tallis, check out Dragon Age: Redemption.

Spotlight - Pre Skyrim Jitters


If you're fans of the Elder Scrolls series, then you indubitably know that Skyrim, the fifth installment of Bethesda's epic open-world RPG, is about to be released on 11/11/11 - less than 15 days away. Now there's been an impressive amount of hype for the game, considering it has been over 5 years since the studio released the previous game, The Elder Scrolls IV: Oblivion. Yes, in addition to taking frivolous legal action against indie developers, Bethesda also still makes games! Imagine that.

Oblivion was hailed as one of the best RPGs of 2006, featuring stunning graphics (for the time), a massive world to explore, almost countless quests to complete, and its signature RPG leveling system; unlike most other models of the roleplaying videogame, the Elderscrolls uses a system where your abilities improve based only on use. That is, swing a sword enough times and you'll become a master swordsman. Blast enough enemies with fiery death, and you'll become a master mage. Spin enough diplomatic circles around your enemies with your silver tongue and you'll become a master ... debater.
Heh. Had to.

Skyrim allows you to kill bears like never before. As long as they aren't pandas, I say.
Still, for all its innovation and technical marvel, there was one area where I felt Oblivion fell short compared to its peers: narrative. Plot. Story. Now, I realize that these factors aren't really selling points of the Elder Scrolls series. Still, in a world where fans often feel justified in demanding improvements to game sequels (often to suit their own esoteric tastes), I feel okay jumping on the bandwagon here. After all, what gamer hasn't dreamed of ways to make the games they play better?

It has been my contention that there are two kinds of successful fantasy stories in RPGs: one based on setting, and one based on characters. Either your setting must be absolutely original and immersive, or your characters have to be compelling. Preferably, you would have both an original and interesting world to explore coupled with characters that you care about. In the absence of both, you must at least have one for a good story to be told.

Pretty? Yes. Interesting? That's debatable.
Case(s) in point. While Dragon Age's setting may not be the most original in all of fiction, the series still told an absolutely captivating narrative through your many party members. One of the best parts of the story in the first Dragon Age was trying to penetrate the witch Morrigan's caustic exterior. Or getting to know the man behind the string of sarcastic jokes that was Alistair. Or trying to decipher exactly what the mysterious shapeshifter Flemeth was planning.

Morrowind, the third installment of the Elder Scrolls series, took the opposite approach. The game managed to make up for its lack of memorable non-player characters using a fascinating and stunningly-well crafted setting based on a truly unique culture and intricate weave of lore. The sheer drama of this politically and religiously charged world more than made up for the lack of NPCs. You didn't just get to know a character in Morrowind. You got to know a whole nation.

Morrowind's capital city of Vivec, a thousand times more interesting than Oblivion's generic fantasy.
Unfortunately, Oblivion's setting seemed in comparison to be utterly generic fantasy with an unremarkable plot and dull, forgettable characters. Oblivion's narrative had neither the expansive and intricate backstory of Morrowind, nor the well-developed and layered characters of Dragon Age. The result was an utterly uninspired story. You got to know a world in Oblivion, yes. But it was like getting to know your husband/wife of forty years. Been there, done that. Seen it all before.

Note, that I don't think Oblivion itself was bad - just this one aspect. In terms of technology, gameplay, and sheer expansiveness of its world, Oblivion should still be considered the top of the top in its sub-genre of RPG.

Standing stones in Skyrim will impart special benefits to various skills.
With that tedious and overlong introduction done, I finally come to the point of this post. What will Skyrim do to address these concerns? Most other gaming sites seem to have conceded that the story aspect of the Elder Scrolls series is unworthy of note; the emphasis in most previews I have read has been decidedly focused on gameplay. That's fine; Elder Scrolls' massive worlds and unique gameplay are after all the major selling points of the series. Still, for a gamer who enjoys games primarily for their story content, what is there to expect?

Well, Skyrim is set in a brand new location, the home of the Nords. In terms of real world correlations, Nords are essentially fantasy Vikings. They make their homes in snow-covered plains that are broken apart by frost-covered crags and frozen tundra. This is a welcome change from the generic forests and medieval cities of Oblivion. As for the actual lore and backstory, we'll have to see when the game releases, but what's been shown so far seems to hit closer to Oblivion than it does Morrowind.

We can visit everything you see here, from Skyrim. Maybe not the clouds I'm guessing. Or can we?
As for plot, very little has been revealed. Apart from the fact that for some reason, dragons are trying to destroy the world, and your character is the fated hero chosen by destiny to defeat them and save the realm. Generic? Yes. Can it be done well? Again, guess we'll have to see.

Finally, Bethesda has not made a big deal out of its NPC characters. This isn't surprising, considering Skyrim's predecessors. There's supposed to be a new NPC AI system which is supposedly pretty revolutionary in terms of giving all the thousands of NPCs their own schedules. Gameplay wise, this sounds great. Story-wise, not so much. Quantity can't make up for lack of quality in terms of developing memorable characters to interact with. If every non-player character in the game has their own schedule, but none of them has any personality, that's big minus points in my book.

Dragons are an integral part of Skyrim's lore. Also, expect to kill a lot of them.
So, in short. Looks like Skyrim's not going to satisfy any narrative cravings. I look forward to being proven wrong, but I won't go so far as to hope for it.

That said, I still plan on fully enjoying this game. Despite Oblivion's lackluster storyline, I still found its massively open world absorbing and engrossing. Fans of the Elder Scrolls series often claim to forgo the main plotline entirely, choosing to carve out their own story and make their own mark in the Elder Scrolls universe. From what we've seen of Bethesda's latest RPG so far, there's no reason to think we can't do the same in Skyrim.

It's not an Elder Scrolls game if there's not a weird zombie skeleton all up in your grill.

The Elder Scrolls V: Skyrim releases on November 11, 2011 on PC (via Steam), Xbox 360 and PS3.

Check out my review of The Elder Scrolls IV: Oblivion here (please note that this was done on my old 5-point review system, which has since been discarded) and then catch some of the latest footage of the Elder Scrolls V: Skyrim, plus the live-action trailer below!


Latest Gameplay Footage, via G4TV


Live Action Trailer!

Monday, October 24, 2011

Spotlight - Movie Love

Something short and sweet for a monday morning. Maybe not that short. Sometimes not that sweet. Probably not sfw (there is some cussing. Though I suppose it's naive to say that would really bother any of you that much).

Tuesday, October 11, 2011

Spotlight - Dragon Age: Redemption

Felicia Day's newest web-series set in the Dragon Age universe is out! Check out Redemption, which stars Day as the elven assassin Tallis.


I was a little worried that Day wouldn't be able to break out of her "Codex" role from her other series, The Guild, but she does an admirable job here in the first episode, setting Tallis apart (as a confident and somewhat snarky elf) from her other roles.

The way the Qunari are depicted does bug me a little though. I'm not sure if it's the costume or the acting, but they don't give off the same presence as they have in the game - there's not that sense of intimidation in their first appearance. We'll see if the series can overcome this.

Dragon Age's newest story-based DLC is also out today, which conveniently enough features Tallis as a playable character. Mark of the Assassin  can be picked up for $10.00 or its equivalent Bioware/Microsoft Points value on PC, Xbox360, and the PS3.

Tuesday, September 27, 2011

Are You Kidding Me? - 9/27/2011

Seriously, you're kidding me. Bethesda, powerhouse developer of "The Elder Scrolls" series, and Mojang AB, developer of the indie mega-hit "Minecraft" have been unable to come to an amiable agreement over Mojang's new game "Scrolls." Bethesda's legal team is apparently insisting that because the developer trademarked "The Elder Scrolls," ... they also have a trademark on the word "Scrolls," and is taking legal action against Mojang.

... seriously?!

The fact that this has not gone away yet is ridiculous on its face. Bethesda is not making a good name for itself with this lawsuit. By their logic, because they have a trademark on "The Elder Scrolls," no other game developer should be able to use "The" in their game titles either.

Seriously.

See Gamespot's news story for more details.

Tuesday, September 20, 2011

Spotlight - The Benefits of Gaming

Via my friend, Gamers have apparently helped scientists to achieve a significant research breakthrough in the struggle to cure AIDS. Read the full article for all the details, but apparently a group of gamers playing Foldit was able to decrypt the structure of an AIDS-like virus' enzyme in three weeks, something that has held scientists back for nearly a decade.

It's always exciting to hear stuff like this, because it validates one of my favorite hobbies. Kids, next time your mom tells you to put away the video games, just tell her that you're working on a cure for all the world's diseases. ;)

Saturday, September 10, 2011

Spotlight - Five Things 'Heroes' Did Wrong

Remember that show called Heroes? It ran from 2006 - 2010 on NBC, and was sort of a X-men for the modern age and on television? It was widely acclaimed during most of its first season, but started to go downhill in quality from the first season finale? Critical ratings - and soon after, viewership - tapered off into a spiraling disaster that resulted in the show's cancellation after four seasons?

It's a little bit late (all right, a lot late), but here's an analysis of what went wrong in the series.

1. Characters meant to last only one season were dragged on for three more.

Did you know that Tim Kring, the creator and executive producer of the show, had originally intended for the bulk of the first season's main cast to be replaced by the end of the first season? His original vision was actually to have the show feature a rotating cast each season. This became painfully obvious as early as the second season. Character development for characters that were only intended for one season's worth of stories either became ground to a halt, or involved 180 degree flips in personality.

Case in point #1: how many times did we as viewers have to see Claire and her dad work out the same tired old issues?

Case in point #2: Could Sylar have gone from bad to good to bad to good any more times?

2. The Powers. Oh Lord, the powers.

From the very beginning I was hesitant about the inconsistent and seemingly random assortment of powers possessed by the protagonists. Fortunately, for one season I was pleasantly surprised at how well the writers were able to weave these over-the-top abilities into compelling storylines. That one season was about as much as we could hope for. From Time Travel to Freezing Time to Power Mimicry to Power Stealing ... the sheer strength of these powers forced the show's writers into tight corners from which they could only struggle to dig themselves out of.

I was especially peeved with time travel/freezing time being one of the most-commonly used powers. Time travel itself is already a difficult subject matter to write convincingly, which is why I'm guessing shows often do it only as standalone "what if?" episodes. The Fact that one of Heroes' main characters had the ability to time travel only ended up forcing the writers to either explain why he couldn't use the ability as a Deux Ex Machina to resolve any and all conflict on the show, OR (and sadly this was the direction they chose) to send him on ridiculously convoluted plots to get him out of the way.


3. Plots were abandoned with ... reckless abandon.

So ... remember in the second season, how Peter hooked up with that Irish chick? Remember how Peter accidentally time-traveled (UGH!) them both to the future. And then remember how he LEFT HER THERE WITH NO WAY OF GETTING BACK?

Yeah, how did that get resolved again? Oh. Right. It didn't. Ever.

And did Peter feel bad about leaving his romance in scary future time? Not according to the following seasons. He seemed to have conveniently forgotten that she even existed.


4. Heroes was a comic-book trying to be a television show. But some things that might fly in comic-book storytelling just don't work on TV.

I'll say this once: when you have to turn to a magical potion and Eclipses to explain how people acquire powers ... something is seriously wrong in your story. Seriously, I wouldn't buy this even in a comic book.


5. Broken Promises

The worst thing about Heroes was that it actually managed to be good for a whole season. Compelling plots, excellent pacing, and strong character development marked the first twenty-two episodes, and convinced me that maybe this show was worth watching. Three seasons later, I feel like I've been misled. Deceived. Like I went to a Chinese supermarket to buy quality Asian ramen, only to find that the inside of the box was filled with Maruchan brand cup noodle.

After the first season, the show became quickly known for its utter lack of focus. Characters were constantly forced into out of character situations. Plots were lackluster, either petering out before any resolution, or just unsatisfying in general. While Heroes was sparkling with promise in its first season, unfortunately, the show just never lived up to that promise.

Here's to hoping Tim Kring's next venture Touch, about a father whose autistic child can predict the future, does better. Even starring Kiefer Sutherland, however, this new show seems to not have much promise at all.

Friday, August 19, 2011

Hi Seeshu!

One of my closest friends, seeshu, has agreed to contribute to this blog! As a gamer and a girl (yes, they exist), seeshu will occasionally provide her unique and thoughtful perspective on current media. Say hi, everybody!

The Attractiveness of Video Game Geeks

Friends who want to set me up always ask me what I look for in a guy. Usually, my first response is simple: I want to date somebody who plays video games.

In fact, my dating track record is relatively one-note. I tend to gel better with dudes that are both extremely geeky, tech-oriented, and know what "Chrono Trigger" is. To be honest, I'm a little hard pressed to come up with an eloquent explanation of why I love dorky boys. And, especially why I have an affinity for boys that can play games well. There's your average gaming geek, then there's the gaming geek that you are simply in awe of when they fly into action on their Xbox 360 consoles.

I may possess a passion for games, but I am nowhere near even the lowest-level of competency when it comes to shooting games. I attribute my own lack of skills with the reason why I find my boyfriend's "Call of Duty" skills so, well, adorable.

He can do things with a tomahawk that I can only dream of doing. Sometimes when I watch him play I realize I am poised in slack-jawed awe of him back-stabbing his enemies, shooting someone from afar, or using a bow-and-arrow to completely humiliate his opponent.

Some may find this a bit perverse or strange. But, to me, I find it inexplicably attractive. Maybe it's true that women love the macho man, and since I'm into gaming my version of "macho man" has translated itself into "man who plays Call of Duty well."

But, as to why I find gaming attractive in the first place? It probably has to do with my own personal view of the business of video games in the first place. As someone who has been forced to "grow up" relatively early on, holding onto video games reminds me of a lot of things. In particular, it reminds me of nostalgic memories of my childhood. Back then, the perfect afternoon was a lazy lunch of macaroni and cheese, followed by a few hours on the SNES with my older brother.

When I recall my best childhood memories, many of them revolve around games. I nearly cried when playing Final Fantasy 7. I learned how to code in HTML so that I could create my own Final Fantasy III walkthrough. My brother and I played Street Fighter 2 and countless other games together.

To me, someone who plays video games tugs at my heartstrings in the most fundamental way possible. It makes me think that this person is not only someone I can relate to, but is someone that is just like me: they're retaining part of their innocence, and their child-like imagination. After all, that's what video games essentially are. You suspend your belief for a brief few hours so you can be transported to a different world. A world where you're a hero and a world where your actions can impact the world.

What girl doesn't want to be with a hero?

Wednesday, August 17, 2011

Bastion Official Soundtrack Now Available!


Bastion, which I have lauded multiple times in the past few weeks, has officially been released on the PC. This version features mappable key-bindings, gamepad support, and a higher resolution than its Xbox Live Arcade counterpart. The core game remains the same though, so for those of you who don't have an Xbox360, I highly recommend you download this great game for your computer. Download via Steam (you'll need to sign up for a free account if you haven't done so already).

In addition to the PC release, Supergiant Games has also released the official soundtrack for Bastion (which was definitely part of the reason the game was so great). Composed by Darren Korb, the full soundtrack features 22 songs, 2 of which have not been heard before. Get it here for $10 digital download or $15 for a compact CD.

As an added bonus, for a limited time, Supergiant Games is offering a bundle deal to get both the digital game and the digital soundtrack at a 20% discount.

Check out my full review of the XBLA version here.


Monday, August 08, 2011

Spotlight - The Dark Knight Rises Trailer

It's a little bit late, but check out the teaser for Chris Nolan's conclusion to his Batman reboot.

And then, for your amusement:

Friday, August 05, 2011

Are You Kidding Me? - 8/5/2011

Bethesda is apparently aiming to be known as the game developer company where you can be involved in lawsuits. Via gamebanshee, Minecraft Creator Mojang AB has received a 15-page letter from the Fallout and Elder Scrolls developer, which alleges that Mojang AB's new game "Scrolls" infringes the copyright of the "Elder Scrolls" property.

Mm. Frivolous much? Somehow I'm getting the impression that the lawyers over at Bethesda are underworked and overpaid.

Bethesda has also been engaged in a legal tug-of-war with Interplay over the development of a potential Fallout MMO.

Thursday, August 04, 2011

Preview - Futurama "Mobius Dick" 8/4/2011

Apologies for last week's preview video of Futurama; I don't think it had anything at all to do with the episode! I'm pretty sure this one is the right one for this week, though: Leela becomes obsessed with tracking down an albino space whale. Check out the teaser below and then tune in tonight!

Wednesday, August 03, 2011

Tuesday, August 02, 2011

Review - Dragon Age: Legacy

Let's cut to the chase. If you played Dragon Age 2 then you either hated its guts or liked it - with the exception of a few specific problems. There's no denying that the game had its missteps, the most egregious of them being the atrocious amount of map-recycling and the tedious "wave" combat mechanic that turned every battle into one of attrition rather than tactics. I lay out most of the flaws (while not forgetting that the game had its highlights as well) in my review from a few months back, but this post isn't meant to rehash these old criticisms of Dragon Age 2. This is a review of its first story-based downloadable add-on, entitled Legacy.



So I'm happy to report that Legacy has - thankfully - avoided these two monumental design errors of its parent game. The DLC features a brand new area to explore outside of Kirkwall. Your adventure brings you to a Grey Warden prison in the Vimmark mountains, an area which turns out to be darkspawn-infested fortress. The dungeons - while not mindblowing - are a refreshing change of pace from exploring the carbon copy cutouts that were Dragon Age 2's map designs. The atmosphere is suitably sinister, and the DLC brings a healthy dose of interesting story content to boot. An ancient darkspawn is breaking free of its chains, and as you delve deeper into the depths of the prison, you uncover startling secrets concerning the nature of this threat. The story is engaging, and some endgame revelations are quite satisfying.

While you're spelunking through foreboding caverns and ancient halls, you'll encounter both old and new enemies. As usual, it's up to you and your gang of ragtag misfits to put these beasts down. Enemies no longer assault in monotonous waves, and tactics do play a more crucial role in the game, especially on the harder difficulties. Still, while the "Wave" mechanic is gone, the DLC doesn't quite perfect the combat formula. On normal difficulty, the enemies seem too easy to overcome, while on the hard difficulty, they seem just a bit too hard. It was particularly annoying to find that the game had spawned multiple encounters that featured a dozen archer mobs, all of them shooting painfully accurate arrows into your pincushiony body. The final bossfight - while epic in theme - is at times grating as well, requiring you to perform several monotonous tasks over and over in order to advance the battle.



Thankfully, combat isn't all that there is to do within the add-on. Some puzzle minigames and some new loot round off the DLC and provide a fun diversion from the inconsistent combat. Of particular note is the additional armor set you'll unlock only through Legacy, and the new weapon you obtain through the course of your adventure is upgradable with some new effects that I haven't seen on any other weapon.

All of this amounts to about 3-4 hours of additional playtime. The pricetag for such an adventure seems a bit high at $10.00, but if you have the cash and enjoy the world, I would still recommend checking it out. Bring your in-game sibling along if you can, and while you can technically do the quest at any point in the game, I would recommend waiting until at least Act 3; the epilogue will really jerk at those heartstrings then.

Dragon Age: Legacy is available on Xbox Live Marketplace, PSN, and PC.


Recommended For:
+ Dragon Age 2 Fans
+ Fans of Dragon Age Lore
+ RPG enthusiasts itching for a quick fix


Not Recommended For:
- Dragon Age 2 Haters
- People expecting Legacy to solve all the problems of Dragon Age 2

Monday, August 01, 2011

Last Month's Wallpaper

Another great work from www.dizorb.com. Check out a HD version below.

Friday, July 29, 2011

Review - Bastion


Overview

I've blogged a bit about Supergiant Games' Bastion previously, and discussed most of its most prominent features; for those who still don't know much about this Xbox Live Arcade downloadable, well, let's just say it's an action RPG infused with style, atmosphere, and just enough poignancy to make the trip feel worth both your time and your hard-earned dollar. If there is only one XBLA downloadable game you get this year, you can bet Bastion should be one of your top choices.

Story

The game is set in a post-apocalyptic fantasy world, brought to its knees by what's referred to as "the Calamity." Your character, "the Kid" must navigate through a world filled with crumbling infrastructure and hostile humans and monsters alike. Along the way, you pick up remnants of the old world and unlock levels that provide you with a backstory to the Calamity's survivors. Between each level, you return to your home base, called the Bastion, a sanctuary of sorts that houses its own unique mystery.

Hope the kid doesn't roll around while he sleeps...
The story isn't told through cutscenes or cinematic movies; rather, your tale is told through the haunting baritone of a mysterious narrator that you meet within the game. It's a unique concept, and while there was a potential for this gimmick to become annoying rather than enlightening, Supergiant Games has done a truly stellar job in its implementation of the narration. The narrator will comment on almost everything you do, much of it to sarcastic and witty effect. Falling off ledges, slaughtering enemies, just pounding the destructible environment, and main plot events are all told to you with dramatic bravado. Even better, the story is integrated almost seamlessly into the gameplay; you'll never be forced to slog through long-winded paragraphs of tiny text.

Gameplay

Bastion is an action-RPG, a rarity on the XBLA market. You control the "Kid" throughout the entire game, stabbing, shooting, flame-throwering, or blasting the multitude of enemies that appear to impede your path. You're also equipped with a shield that -if timed correctly- allows you to counter attacks. When you're surrounded, the Kid can perform a handy somersault to leap out of harm's way, or use a special skill activated by the right trigger that generally does damage in a wide radius. The controls are smooth for the most part (though some of the ranged attacks are hard to target and the auto-lock on feature leaves a little to be desired). Along the way, you'll gain experience and collect spirits with which you can upgrade your arsenal of weapons. Level ups provide passive bonuses that afford you such improvements as additional potion slots, or increase your critical chance or damage.

Dogs may be man's best friend, but this shield is definitely the Kid's.
Your weapon selection is one of the best parts of Bastion. The game features around a dozen unique weapons - each that plays distinctly from the others. Unfortunately, you can only hold two weapons at a time, and when you discover a new weapon, one of your selections is automatically overridden with the new item. Still, this is a minor annoyance at worst. It's fun to experiment with all the different types of weapons. On top of that, as you progress through the game, unlockable challenges for each weapon also become available, rewarding you with different bonuses depending on your performance with said weapon.

I found the game to host just the right amount of challenge - not so hard that you feel frustrated for dying, but not so easy that your accomplishments don't feel satisfying either. When you successfully clear a mission or attain the high score on one of the weapon challenge levels, you'll know that it was your skill and perseverance that paid off, rather than simple button mashing. If this level of challenge is still too easy for your liking, however, you'll find that the game integrates additional difficulties smoothly into the actual game. During the story mode you'll eventually gain access to a Shrine within the Bastion, and by invoking the collectible totems of different deities, you can ease or ramp up the difficulty to your liking. Different totems have different effects (such as increased health for enemies, enemies that do more damage, or causing enemies to explode upon death). With each invocation, you also increase your XP rewards; just be careful you don't kill yourself. I learned it the hard way not to invoke too many totems at the same time.

Slash people to ribbons with the Kid's machete ...

There's also a treat for players who beat the game; completing the final mission gives you access to the coveted "New Game+" mode, allowing you to carryover experience, weapon upgrades, and unlocked items, easily making the game quite replayable.

Graphics & Sound

Despite its cartoonish theme, Bastion features some of the most gorgeously drawn sprites and backdrops I've seen. Style permeates the entire game, and the environments feel organic thanks to some nice particle effects and just a generally high level of detail and polish. The animations are not always the most sophisticated, but that doesn't prevent the gameplay from being fun, and in no way detracts from the astounding level of atmosphere.

... or blast them to smithereens with his shotgun!

Working in tandem with the art style, the sound quality is undeniably impressive. The narrator was well cast, his voice work some of the best I have heard in any game, let alone on XBLA. Ambient sound and music all serve to further draw you into the game's post-apocalyptic realm, simultaneously bringing you a sense of wonder and danger. The soundtrack is phenomenal. If Supergiant Games releases it, I would not hesitate to pick it up. The three tracks with vocals are particularly poignant.

Final Thoughts

Bastion is Supergiant Games' first release ever, but if its any indication of this fledgling developer's work quality, we can expect some great things in the future. Bastion is an action-RPG that does not disappoint in any sense, and the 10+ hours you can spend on the game is well worth its pricetag of 1200 Microsoft Points. Get it! Play it! Love it!

Recommended For:
+ Action RPG fans
+ Fans of games with style
+ Fans of immersive, story-based games
+ Anybody with an Xbox360


Not Recommended For:
- People with no souls.

Thursday, July 28, 2011

Preview - Futurama "All The Presidents' Heads" 7-28-2011

Good news everyone! Futurama has been renewed by Comedy Central for an additional 2 seasons. That means we'll be seeing Fry, Leela, Bender and the rest of the gang through at least 2013. As the Professor would say, "huzzah!"

Check out what I can only assume is a preview of tonight's episode, which apparently sends our characters back to the American Revolutionary War. Should we expect some ribbing at Sarah Palin's notorious statements concerning Paul Revere? Tune in tonight and find out!

FuturamaThursdays 10/9c
Sneak Peek - Inside-Out Bender
www.comedycentral.com
Comedy CentralFunny TV ShowsRoast of Charlie Sheen

Wednesday, July 27, 2011

Spotlight - From Dust


Found this interesting XBLA downloadable game recently, and I think it deserves a look. In the vein of Black & White and Populous, From Dust puts the player in the role of a terraforming deity. The world is still primitive and relatively untouched by civilization. Your worshipers are beset by natural disasters: floods, volcanos and rampant wildfires threaten their very existence. It's up to you - using your ability to mold the world around you - to lead them to safety.

For being a downloadable arcade game, From Dust displays some impressive technical muscles; I've never seen an arcade game with such fluid 3D animations and physics engine. As a deity, your main tasks will be absorbing elements of the earth around you (water, dirt, and lava are among your basic options), and then combine them with the natural world to allow your worshipers safe passage. For example, if your tribal devotees are blocked by a river, you can drop a mass of dirt onto the water, making a natural bridge for your people to cross. Pour lava onto a mountain and you can watch it roll down in terrifying waves, even as it hardens to form solid rock. Creating floods and even parting the seas a la Moses are evidently all possible through the game as well.



From Dust is available today, July 27, 2011 on the Xbox360. A PC version is in the works for later this year. Early reviews have praised the game's graphics and concept, while criticizing somewhat clunky controls and the AI pathfinding. Still, it seems like the game continues a streak of impressive Live Arcade additions to the 360 repertoire.

Check out the trailer, after the jump.